QoS seems functionally worthless
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QoS seems functionally worthless
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#Feature Request
As title says, the QoS feature on the Deco M5 doesn't actually seem to do anything. Games will have huge lag spikes concurrent with large spikes in usage on iphones, regardless of what I set the QoS to. They will use all of the available bandwidth for about 5 seconds and then go back down to zero. Am I using QoS wrong or is this intended behavior? Is there no way to set limits on certain devices at all to get around this?